ES Broadcast technical director Jonathan Lyth outlines how his company designed, specified and built the backend video and audio infrastructure for the OGN Super Arena in California, discussing the challenges faced and sharing the lessons learnt along the way.
It’s hard to overestimate the impact that eSports is having on the video games market.
Indeed, the impact is being felt across the entertainment sector with the scale of competitive playing, the level of sponsorship and the associated prize money impossible to ignore.
Then there’s the plethora of Twitch TV and YouTube influencers. According to a recent report by DataReportal, almost one billion people around the world have watched eSports, with 22 per cent of internet users saying that they have watched an online tournament in recent months, with audiences growing by 50 per cent in the past year.
” There was a learning curve for ES Broadcast with this installation; you can’t simply impose broadcast workflows.
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