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Game companies planning for up to 1TB-per-second bandwidth on ocean cables

It’s not news that esports is a global phenomenon. With its roots in StarCraft and PC bangs in South Korea and shooters and LAN parties in the United States in the 1990s, competitive gaming now has forecasts of hitting $11 billion or more in 2020 — and the reality may even be higher as more folks stay at home and

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