Oculus Quest owners can now wave their hands in the air to wield magical forces, play music on a xylophone by just pressing their fingers against an invisible instrument, turn dials by pinching their fingers together and move across large distances by pointing where they want to go.
Waltz of the Wizard from Aldin Dynamics was one of the first generation of room-scale consumer VR games from 2016 to work with fully tracked controllers. Now, it becomes one of the first games to adapt those features to Facebook’s open-air, controller-free hand-tracking system on Quest.
Read more at:
https://venturebeat.com/2020/05/24/waltz-of-the-wizard-hand-tracking-hands-on-magic-in-your-hands/